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The customer is a startup developing an AI-powered companion application that connects lonely people with social activities and supports them wherever they are.
Detailed information about the client cannot be disclosed under the provisions of the NDA.
Developing an AI companion application requires fine-tuned neural networks that are able to interact with users in a human-like manner. At the same time, the AI must not show any toxic behavior, spread hate speech, or give harmful advice.
The client sought to provide a more interactive experience with the virtual companion by incorporating 3D models and leveraging augmented reality technologies.
In addition to that, to keep the application running, there should be a business model to monetize the service and cover the development and maintenance costs.
Artificial intelligence
The core of the solution is the companion’s natural language processing engine. Each companion stands as a separate session and employs a specially designed artificial intelligence algorithm that delves deeply into the dialogue between the user and the companion, comprehending the context and responding in the most human-like manner possible.
Also, our team has fine-tuned two computer vision algorithms. The first one is for accurate positioning of the companion’s 3D model in the physical environment using smartphone cameras. The second model aims at recognizing the pictures users share with their companions for extending the conversation context and being able to assist users more.
During the conversations, companions learn about their users’ interests, hobbies, and personality traits. As a result, they are able to engage in authentic communication and diminish the distinction between online and offline interactions. Additionally, this feature permits the companions to monitor changes in the user’s environment and emotions and provide assistance through inquiries, suggestions, and encouraging messages with the intention of offering support.
3D Models
We haven’t just fine-tuned AI models to bring live experiences to market. In addition to that, our Design Studio prepared a wide range of 3D assets that can be used in mobile and AR modes.
These models span various alterations of a companion’s appearance, including hairstyles and clothing. With this feature, users can personalize their companions and increase engagement during their interactions.
Also, while in mobile mode, a companion has its own space that can be decorated with furniture, plants, and other assets that can reflect the personalities of both the companion and the user.
User data privacy
To comply with regulatory requirements and keep user data safe, we have established a range of protocols for anonymizing and encrypting any data used. Each user session is maintained individually, with the application servers refraining from tracking any personal data.
Monetization
To cover the costs of development and maintenance, our team has also implemented several ways of monetizing the application.
The first one is introducing the in-app currency that users can spend on assets and new datasets for their companions. This allows them to customize their virtual friends to match their interests, such as turning them into music fans, sports enthusiasts, or tabletop gamers.
By purchasing new assets, users can alter the looks of their virtual friends and add a personal touch to their digital spaces.
The second method of monetization is through subscription services. While the application can be accessed for free, subscribers gain exclusive access to more advanced AI models that provide more accurate responses on a diverse range of topics such as sports, technology, fashion, art, and more.
Prior to developing the application, our team conducted an in-depth market analysis to identify the target audience and suitable monetization strategies.
Our team proposed that individuals aged between 21 to 40 be considered as the primary target audience. This particular age group is often engrossed in career-building and future-planning endeavors and may not always find adequate support from their immediate social circle.
Following that, we started the development process. We used the Scrum approach with one-week sprints and meetings three times a week to discuss important issues. Each week, the project manager reached out to the client via Skype to provide an update on the development process.
As a result, Innowise developed a virtual companion application that allows users to create AI-based digital friends and share their thoughts with someone who’s always around.
During its lifetime, the application has been downloaded by over 10 million users worldwide with an 87% activation rate. This brings about 43,000 daily and over 300,000 monthly active users. The average session duration was estimated to be 19 minutes.
The 30 days churn rate was estimated to be 39%.
About 24% of current users have active subscriptions and over 30% of users have made in-app purchases worth approximately $60 per user, making the average user lifetime value to be over $120.
10
300,000
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